Tuesday, October 27, 2009

AI War: Fleet Command 2.0.0.0



AI War: Fleet Command is a space-based RTS with incredible AI and the largest number of units (30,000+ in most games) of any game we know of.

Up to eight players team up against two deadly AI civilizations in lengthy, multi-session campaigns spanning an 80-120 planet galaxy map. Over 120 hours of content means there is always something new to discover. Whether you're a newbie or a genre veteran when it comes to RTS, you'll discover something startlingly new and fun when you and your friends start executing coordinated attacks with thousands of ships!

Game features:

  • Cooperative RTS game (1-8 players) with numerous unique ship types.
  • Challenging AI in 26 styles, many with unique superweapons.
  • Insanely high unit counts: 30,000+ ships in most games.
  • Lengthy campaigns featuring 80+ simultaneous planetary battlefields.
  • Different Every Time: 16 billion procedural maps, each with specific units.
  • A focus on deep strategy that you don't get in most RTS games.
What Makes AI War Unique?
AI War is a 2D space RTS game, built using a 3D engine. You will often want to use this to zoom out and get a birds-eye view of the battlefield. Especially because the smaller ships move fast. This isn't your grandfather's molasses-filled space sim. The feel of gameplay is unlike any other RTS game out there; in addition to all the expected RTS activities, you also need to do a lot more advance planning and exploration. Also, our AI uses unique new methods to achieve some pretty impressive results.

Campaigns
Cooperative Campaigns: There are no traditional skirmish or scripted-campaign modes. Instead, 1-8 human players cooperate in one of the 16 billion procedurally-generated campaigns against two deadly AI forces that have taken over the galaxy. Your collective mission is to locate and destroy the enemy homeworlds before they destroy all of your team's homeworlds. Your team succeeds or fails as a group: no one is ever "out" early, with nothing to do.
Multiple realtime battlefields: Each campaign is split into many battlefields -- the gravity wells of 80-120 planets. The galaxy map is always accessible by simply hitting the tab key, and is managed in realtime just like all your battlefields. Each individual battlefield is immense: if you don't zoom out, to scroll from one side of a single battlefield to the other would take over 9 minutes.
Lengthy Games: Games are meant to be played with friends over an extended period of time, often 10-12 hours on even the smallest (80 planet) maps. Throughout the game technology levels are always changing, new ship types become available, certain locations evolve as key battlefields, and you must work to protect your flanks even as you press further out into the galaxy.

Game Scale / Ships & Technologies
Over two dozen military ship classes, with nearly two hundred ships in all, divided into four technology tiers and several specialized groups (such as defensive structures and turrets). In-game hover-tips make this easy to learn, but hard to master.
Every Game Has A Different Unit Mix: Each game starts you out with only five military ship types (one that you get to choose, plus four basic types that are always available), and you'll unlock up to five more ship types through capturing Advanced Research Stations from the enemy. Even with eight players, you won't see anywhere close to all of the ship types in any single game!
There are also several dozen other non-military ship types, starships, and turrets that are available in every game. Many of these also have to be unlocked, so there are a lot of different ways you can grow your civilization.
Vast Numbers Of Ships: On an average dual core computer (for the host -- single cores are all that are needed for other players), the game can easily support several tens of thousands of units (including several thousand in battle at once) without a stutter. Most campaigns start with more than 20,000 units on the map. Broadband connection required for Internet play.
Energy, Metal, Crystal, and Knowledge are the four resources you must manage. An unusual twist is that Knowledge is finite and can only be increased by taking more territory -- so "turtles" must be prepared to break out of their shells in order to gain access to higher level ships!
Per-Ship-Type Population Caps: Each individual technology tier of each ship type has its own population cap. So to continue expanding your army, you need to both increase your technology levels for each ship type, and you need to find and unlock new ship types. This takes some planning -- you can't just "spam" any single unit, and also you can't disregard your older, weaker, ships. Deciding where to put your best ships and where to use your older, weaker, rejects is part of the challenge (and something real military commanders would have to contend with, by the way).
Capture Enemy Technology: To keep expanding, you'll need to capture Advanced Research Stations, which unlock new ship types, from the AIs. You'll also want to capture Advanced Factories, since those are the only way to build your highest-tier (Mark IV) ships. There are a finite number of Advanced Factories, so if they all get destroyed, you'll be limited to Mark III ships and below -- guard them carefully!

Innovative AI
Ten AI difficulty levels and Twenty-Six AI types. There is also an underlying difficulty scale based on how many human players are in the game -- a level seven AI presents approximately the same challenge no matter how many players are present. Some of the AI types include specialized ships or even superweapons that change the entire feel of the game.

Multithreaded host: The AI routines are run on the game host only, in a separate thread, to allow keen AI intelligence (based, unusually, on modern data mining techniques) without ever slowing the game down. This is a huge improvement over the way AI is handled in many RTS games (AI is typically a key factor in slowing down large games because of how closely it is tied to the main game processing -- not so, here).

Distributed AI Intelligence: Most RTS games basically feature player v. player modes, with the ability to have AI players take the place of human ones when the need arises. These AI players tend to try to emulate what a human would do as closely as possible. AI War is built around an entirely different concept -- more closely resembling actual battlefield opponents. Rather than mimicking a single central intelligence, the AI simulates the effect of intelligence in each individual ship, guided into battle by several sub-commanders of varying skill. Overarching strategies used by the AI are actually emergent behavior (as happens with large groups of people working toward a common goal). The unique structure of this system makes for AI opponents that are inherently more varied and effective than the purely rules-based AI in most other games.

Game Flow and Objectives
Planet Defense and Beachheads: Offensive and Defensive initiatives are both extremely important to your success in this game, and each has a distinctly different feel. In defending your planets from the waves of enemy ships that are warped in from outside the galaxy, you will augment your mobile forces with turrets of many varieties, tractor beams, tachyon beam emitters, force fields, and so on. Success in the late game depends on properly diverting the oncoming waves until they can be destroyed. By contrast, offense revolves around advance scouting, smart targeting of key enemy command posts, and effective tactical positioning.
Secondary Objectives: Your primary objective is to find the two AI homeworlds and destroy them. If you can do this without completing any secondary objectives, go right ahead -- but on all but the easiest difficulty levels, this probably isn't possible. In order to secure your victory, you'll need to weaken the enemy by taking out their data centers, and strengthen yourself by capturing their factories and research stations. You might even find captive human settlements that will help you if you save them.

Other
Multiplayer Savegames: Unlike many other recent RTS games, AI War supports multiplayer savegames. Completely unique to this game is that it also supports hot-rejoining for players who are dropped due to connection issues, power loss, computer crashes, etc.
Powerful Interface: The minimalist interface for the game nevertheless provides a number of extremely helpful buttons directly in your HUD. It's easy to find specific ships, to manage build queues (and even to set them in a repeating loop), and to see a myriad of statistics detailing the performance of yourself and your teammates (normally this information would be restricted to after win/loss in other games of this genre).

Configurable Game Start Options: Hate mines, or ships with cloaking? Tired of EtherJets swooping into your planets, grabbing your ships with tractor beams, and carrying them off for destruction? It's simple to turn them off -- the AI players adjust their strategies automatically. Tired of facing orderly waves of ships? Try the "Schizophrenic" AI modifier. Alternatively, double or halve the number of incoming enemy waves with other AI modifiers. You can also adjust the combat style so that it is faster-paced (for advanced players) or regular speed (for new players, or those who like to micromanage ships in battle).

System requirements:
  • Windows XP/Vista
  • DirectX 9c
  • .NET v3.5 SP1
  • 1.6 GHz
  • 512 MB RAM
more info @http://www.arcengames.com/

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Romance of Rome



Romance Of Rome gives you another chance to visit the legendary Roman Empire.

Love and treachery, adventure and jeopardy await you in this amazing hidden object game. Join Marcus as he travels to Rome in search of the greatest adventure of his life!

Romance Of Rome game opens as you learn that imperial relics are stolen and the Emperor promises to marry his beautiful daughter to any person who brings them back. Only you can help Marcus find the stolen relics and win the heart of the Emperor’s daughter.

Travel to every corner of the ancient city of Rome like Coliseum, Thermae, Forum and more, collect skillfully hidden items, earn money, get original trophies and complete challenging quests to earn love and worship of Roman citizens.

Be written into the Marcus’ story! Complete all of the adventures and reveal his deepest secret to win the heart of the Emperor’s daughter in Romance Of Rome!

System Requirements:
Windows XP/VISTA Pentium 800 MHz or equivalent 512 MB System RAM DirectX 8.0

more info @http://www.romance-of-rome.com/

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Close Combat The Longest Day (2009)

Close Combat The Longest Day (2009)

Close Combat - The Longest Day is a highly enhanced rebuild of the critically acclaimed Close Combat Invasion Normandy, originally developed by Atomic Games.

Take command of either the Allied Expeditionary Force or Germany’s Wehrmacht. You will either carry out the world’s largest amphibious invasion to liberate Europe from Nazi occupation or defend Hitler’s Atlantic Wall! This release comes with expanded force pools, support for much larger maps, night battles with flare effects, and more!

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Features:
  • Highly enhanced rebuild of the critically acclaimed Close Combat Invasion Normandy title, originally developed by Atomic Games
  • Expanded strat layer with new strat map image as well as 64 gorgeous hand-drawn tactical maps. That's an additional 21 tactical map slots over the original game!
  • Comes with all new 60+ battles, operations and campaigns including a new enhanced Grand Campaign from the airborne landings and the beach heads to the advance inland as well as "classic" CC5 style Grand Campaign available for download.
  • Battle the enemy in the darkness. Includes simulated flare effects and full lighting effects where ability to see the enemy troops is effected by flare deployment as well as light sources such as explosions and fires.
  • Game can now be played in Windowed mode.
  • Extended ForcePool list to display 25 of 25 available units as opposed to the 20 that stock CC5 displayed.
  • New reports at the end of battle showing campaign cohesion and VL control – track your progress after each bout. Also displays battlegroup cohesion and fatigue status.
  • Game now accepts maps up to 4800x4800 pixels as compared to the stock CC5 map size of 3600x3600 pixels.
  • Off-board or off-map support quantities now tied to difficulty level.
  • Improved graphical communication of strat map connections.
  • Tweaked User Interface graphics, with nearly all new planes, vehicles and map graphics. Also includes carefully crafted game play manual
  • No longer requires third party utilities for modding to provide years of additional gaming excitement.
  • Among the moddable features: ALL strat layer features, ALL campaign details including weather, turns per day, scoring, all support mission types for both sides and locations, battlegroup recycling, battlegroup retreat/disband, supply and much more!
  • Teams, battlegroups, elements, forcepools soldiers, vehicles, and weapons files maximum number of entries extended.
  • Capable of representing multiple nationalities with varying capabilities available to both sides.
  • Capable of simulating airborne battlegroup deployment drop zones.
  • Further improvements have been made to the AI to reduce some of the more inadequate performance issues, in particular with respect to vehicle pathing, the 'crawl of death', and Team and Unit morale and response in general.
  • Enhanced Scenario Editor - Create your own "what if" Scenarios.
  • Enhanced to run well on modern DirectX systems
  • Accurately depicts World War II tactical warfare and its challenges
  • Realistic soldier psychological profiles during combat.
  • Accurate and realistic equipment modeling
  • Close air support and direct and indirect fire
  • Ability to protect your men in buildings, bunkers, and trenches Includes specialized squads, weapons, soldier types, attack Aircraft & Artillery
  • Adjustable game speed scroll speed and sound volume
  • ... and much more!
System Requirements:
  • OS: Windows 2000/XP/Vista (XP/Vista rec.)
  • CPU: 400 MHz CPU (600 MHz or faster rec.)
  • RAM: 512MB Free RAM (1 GB rec.)
  • Video/Graphics: 1MB Video RAM (8MB rec.) DirectX 9 compatible and capable of 1024x768 resolution or higher
  • Sound: 16bit DirectX 9.0 compatible sound card
  • Hard disk space: 2.0 Gb
  • CD-Rom: Yes
  • DirectX version: DirectX 9.0c
  • Anything else that is needed: A network or internet connection for 2-player head to head play.
more info @http://www.matrixgames.com/

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Police Destruction Street (2009)

Police Destruction Street (2009)

Police: Destruction Street is very a fast arcade game.

City streets are overrun by criminals - there are escaped convicts on every corner and every driver on the road is crazy. Catch them all and bring back the order.

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Features:
  • 4 large cities to explore
  • Highly destructible environments
  • 4 types of missions
  • cartoon graphics
  • extremely fast paced gameplay
System Requirements:
  • System: Windows XP,Vista
  • CPU: 2 GHz
  • RAM: 512 MB
  • Graphics card: Pixel Shader 1.2 compatible (GeForce 4, Radeon 8500 or newer)
more info @http://www.police.play.pl/

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Kelly Green Garden Queen 1.2

Kelly Green Garden Queen 1.2

Cultivate a budding organic nursery in Kelly Green Garden Queen, a quirky and colorful time management game that blooms in any season!

Kelly has recently inherited her grandparent's nursery and abandoned the concrete jungle for peaceful country living. At least that's what she believes until the phone starts ringing wildly and a variety of customers place their orders. Now, Kelly's small town life is proving anything but dull!

Join in the fun as Kelly's hippie brother and other quirky relatives pitch in to help in the nursery. Arrange floral bouquets with creative flair, bribe a demanding executive with lemonade, or wow the local farmer with an array of 20 different plants. Customize your plot as you select from 50 garden gadgets to purchase and arrange as you wish. Can you withstand new challenges as your nursery changes with each season?

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Features:
  • Use your creative vision to fashion a nursery that's all your own
  • Arrange floral bouquets with amazing flair and wow customers
  • Play through all of the seasons, each with their own challenge
  • Earn extra cash in a bonus flower arrangement mode
  • Make beautiful flowers your gratifying reward
System Requirements:
  • Windows 2000/Windows Vista/Windows XP
  • 800 MHz Pentium 3 or equivalent
  • 256MB RAM
  • DirectX 8.0
more info @http://www.gamehouse.com/download-games/kelly-green-garden-queen

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